How to tell if a player can cheat?

Ok, so I’ve hit a brick wall here it seems… There are two nodes in the DevKit for cheat checking, one of them targets customgamemode and crashes the DevKit with access exception errors and the other targets shootergamemode but neither entering the admin password or being a whitelisted admin seems to change the resulting boolean.

Is there something I’m missing here?


I too would like to know this. Would love to work on mods for admins on the server, but I have to check their cheat status and be correct!