Enebz
(Enebz)
1
Does anyone know how I can teleport an object to the ground at a certain coordinate? Is there a way to shoot a ray and get hit data with verse?
Currently I am just doing:
TeleportTo[PlayerFortCharPosition, TeleportPropRotation]
Which makes the prop float in the air at torso-height-
You can add an offset like this:
PropTranslation = PropTranslation + PropTransform.Rotation.GetLocalUp()*Z_Offset
Enebz
(Enebz)
3
Yes, I considered doing this… However, I failed at finding the exact height offset for crouching / standing…
3dRaven
(3dRaven)
4
Perhaps you could use a socket location as your start point on that case?
When spawning set always spawn adjust if possible
Spawn variation
Enebz
(Enebz)
5
Is this possible in UEFN? It looks like you are using UE5?
3dRaven
(3dRaven)
6
Sory mised that it was the cut d9wn version. Maybe with verse?