How to teleport AI enemy, when you reach or overlap trigger box or some just normal actor?

Hey there @ZidakOK! Basically you’re going to just want to set up a blueprint that when overlapping the enemy, it teleports the enemy to a predefined position using either set location or teleport nodes. Here’s an basic example video, it goes over doing so for a player, but it’s the same method for an AI (though make sure that where they teleport to has a navigation mesh so they can continue moving) This also won’t tell the AI they can go to a place to teleport, you have to define that or use Navigation links:

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