I’m trying to teleport an object (Actor) with physic and it doesn’t seem to be working. I have created a blueprint that contains the Mesh and then tried the Teleport function, the actor doesn’t move and stays there. I’ve also tried Set world Transform and Set Actor Location, to no avail. It looks as if these functions only work on Pawn / Characters and not on dynamic (movable) actors?
The object responds to physic impulse (i.e. Add Impulse) and is colliding with the environment, but won’t teleport.
Does anyone know if it’s possible to move Actors (other than pawn) using Physic using the Blueprint functions (and how to do it)?
Pretty much (after a lot of crying on my side because of how blatantly obvious it was xC ), select your object in the level, look at the “Details” panel on the right and scroll down to the “Collisions” options. There’s a little check-box there that says “Generate Overlap Events”. Hit that button. Should now work. :')
Woah… and the comment I replied to previously was 2016… Was I seriously stuck on this until then? I don’t even remembering responding to my own question… :I