I have a friend who is a traditional artist. He is very skilled at sculpting, illustration and painting. I mean in 20 minutes he can draft an original looking dragon sketch that looks awesome. Anyway, we want to start a project developing a small game. More or less as a hobby project between friends.
Here is the thing though. He doesn’t know what it takes to make a game. I’d like to introduce some of the concepts to him just so he has an idea of what it takes. Ideally I think if he could transfer his artistic ability to the digital world, he could do great. He is very interested in learning.
The question is, where do I start? I have never made a game myself, but I have a done a little of everything (modeling, texturing, animating and programming).
BTW, I know how some people feel about teamwork here, please I don’t want to hear your opinions on that matter…
Yeah give him to try Sculptris software. Its as simple as a modeling software gets, free, and a person with eye for sculpting can do great looking things with it.
His interest may fall a bit when he has to optimize the stuff for game models though, lol.
Start with the basics. Have your friend just use the basic walls to create a room. Toss a few assets in there after. Do basic BP like to turn on a light then off. That’s what I did when I used UDK years ago. Just seeing how it comes together got me sucked in more into wanting to do development.