I suggest using execute console command with “HighResShot 1920x1080” argument. It works in shipping build. Also, you could use BlueprintFileUtilities to get access to saved shots.
How to:
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Create a UserWidget and add the button “Take Screenshot” to it, buttons “Next” and Previous", and Image to show your shots:
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Create a function to get saved shots:
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Add var Brushes array to store your loaded shots inside it:
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Apply a brush with your loaded shot to the Image:
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Load shot and make brush from it:
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Load saved shots on construct:
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Take Screenshot:
It is better to replace the node “Delay” with a callback, but this is a subject for a separate post.
- Buttons “Previous” and “Next”: