Hm, anybody have any ideas as to why the number it returns is affected by the direction the camera faces when placing?
To clarify I know it’s the view direction because I’ve tested with placing two walls that face the same direction, but I changed where I was standing and the direction I was facing when placing it.
For example, facing the wall and placing it returned a rotation offset of roughly 0, but standing behind the wall and placing it returned an offset of about 90.
-WM