How to sync up multiple different blueprint.

Hey,

I’m trying to have multiple objects disspear when the right mouse button is pressed. I can have as singular object dissappear so far, but I need multiple in sync to. When I’ve tried to to have multiple blueprints fire off at once from a trigger, neitehr bleuprints actually go off. If you know what I’m doing wrong please help me out. Below are the blueprints I’ve been using to make the object dissapear and the thing that calls it. Thanks.

using this method you only have access to one Object, the HitActor

how do you want your player to select the multiple objects to disappear?

I need it so that when the right mouse is released multiple objects change there visibility at the same time. There is no button or switch within the game. However, the right mouse bitton also needs to fire a projectile (which I already have set up in my blueprints).

Event Dispatchers

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as Rev suggests if you know what the Objects are you can bind to an event on the RightMouseButton Released.

but you’d still need to know when to bind those objects, unless they are always active in which case you can use BeginPlay