this is my current code, it seems like when my 1st character is destroyed my the camera will shift to the default angle, and my 2nd character will drown when I control the map.
My camera is stored in the character but shouldn’t it remain the same since its already possessed before destroying? My CH1 is basically a duplicate of my CH2 (just different flipbook) so I’m not sure why it would fall off my stage.
Nope, that’s totally expected. You can save the control rotation inside a rotation type variable and set the control rotation to that saved rot value after you switch characters.
Hi! Thank you so much it worked! One last question, its respawning at the upper corner of my stage instead of the death point, I tried to input XYZ manually but it doesn’t work, any way I could fix this?
You should also store the transform info (location, rotation, scale) of the currently controlled character inside a transform type variable (or just a vector type variable if you only want to store the location) before destroying it and plug that variable into the Spawn Transform pin.
Again, if you only want the location to be taken into account, you can right click on the Spawn Transform pin and click on the Split Struct Pin option to expose it’s components, that way you can plug the stored location variable into the location pin.