this is my current code, it seems like when my 1st character is destroyed my the camera will shift to the default angle, and my 2nd character will drown when I control the map.
My camera is stored in the character but shouldn’t it remain the same since its already possessed before destroying? My CH1 is basically a duplicate of my CH2 (just different flipbook) so I’m not sure why it would fall off my stage.
Nope, that’s totally expected. You can save the control rotation inside a rotation type variable and set the control rotation to that saved rot value after you switch characters.