loopon
(loopon)
December 18, 2014, 11:07am
1
hi,
when i create my first level i call it “level1” and declare it as an start level.
but when i want my character to go to another level,
again i got some noob-questions:
i create in my project another level called “level2”.
how to create an point in “level1” on which my player could travel to “level2”?
can i customize an “wait for level2 - sequence”, which is shown for the player during loading?
thanks a lot for an answer
greetz
loopon
loopon
(loopon)
December 18, 2014, 11:46am
3
hi ,
thanks a lot for your answer!
i guess i understand (a little bit).
but the next question is coming around (sorry for that):
when i create level2 with an complete different environment:
how to create an blank level with no existing environment of level1, which can be loaded in my game?
greetz
What exactly do you mean?
Just open level 1 - go to the scene outliner - delete everything -> then you have a blank level
That’s how you open the level
loopon
(loopon)
December 18, 2014, 12:54pm
5
hi ,
i´m just a little bit confused i think…
but now i know exactly what you mean
thanks a lot to you
and
cheers to this amazing community!
loopon
Tim_Hobson
(Tim_Hobson)
December 18, 2014, 1:46pm
6
Hi loopon,
Don’t forget that you can always check the Level Streaming example out from our Content Examples from Marketplace that may help as well.