how to switch RHI module in runtime ( release )?
i try that Flush the config file like this
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
by
GConfig->SetString(TEXT(“/Script/WindowsTargetPlatform.WindowsTargetSettings”), TEXT(“DefaultGraphicsRHI”), %ModuleName%, GEngineIni);
GConfig->Flush(true, GEngineIni);
and Reload Game, Check RHI Module from HardwareInfo
FHardwareInfo::GetHardwareInfo(NAME_RHI);
it successfully in development env, but in Release, it doesnt work correctly
how can i do this???