how to switch game modes dynamically without changing the map

Hi everyone,

I’m working on an architecture project in Unreal Engine 5 and need help with dynamic game mode switching. Here’s what I’m trying to achieve:

  1. Current Setup:
  • I have a Pawn set up to fly around and view buildings from the outside (e.g., a spectator or drone camera).
  • I also want to allow players to switch to a first-person mode to walk inside the buildings and inspect details.
  1. Goal:
  • Switch between these two modes without reloading or changing the map.
  • Ideally, trigger the switch via a key press or UI button.

I’d appreciate any blueprint examples or advice on structuring this system. Thanks in advance!

You don’t (and you shouldn’t) switch game modes for such behavior.

The easiest way is to just keep reference of the two pawns in the controller and switch between them.

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