Hi everyone,
I’m working on an architecture project in Unreal Engine 5 and need help with dynamic game mode switching. Here’s what I’m trying to achieve:
- Current Setup:
- I have a Pawn set up to fly around and view buildings from the outside (e.g., a spectator or drone camera).
- I also want to allow players to switch to a first-person mode to walk inside the buildings and inspect details.
- Goal:
- Switch between these two modes without reloading or changing the map.
- Ideally, trigger the switch via a key press or UI button.
I’d appreciate any blueprint examples or advice on structuring this system. Thanks in advance!