How to switch different widget

i made a menu for project, i want a start game button but my game should start after a text widget, button worked well but it doesnt start my text widget so is there a way to do that as simple , any help would be great thank you

theres a component you can add in the widget called a widget switcher. Each child of that can be switched to be visible by changing the active widget index of the widget switcher

I am also a newbie to unreal engine. After trying to understand its blueprint, I feel happy to learn it.
For your question, I was informed that there is a widget switcher. I don’t know how to use it.
But my solution for now is like in the attached event graph.
In the first widget blueprint, I remove from parent (the first widget, remove from screen) and then create widget (Quit No Restart = my second widget). After that, I add to viewport the second widget (Quit No Restart widget).
(UE 4.25)

I was informed that there is a widget
switcher. I don’t know how to use it.

You place widgets in the switcher and use a number to switch between them.

307099-switcher.jpg

307100-annotation-2020-07-13-162314.jpg

It’s like tabs in an internet browser.