I am trying to switch a character’s animations (Idle, Walk, Run, etc.) using a Dropdown Menu (ComboBox) created in UMG, fully through Blueprints.
I have searched YouTube and documentation but couldn’t find a clear, complete, step-by-step explanation of this workflow, especially how to properly connect:
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UMG Dropdown (ComboBox)
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Character Blueprint
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Animation Blueprint
Most tutorials either:
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Only show animation switching via input keys, or
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Skip important setup details (references, variables, best practices)
I’m specifically looking for a Blueprint-only, best-practice approach to:
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Populate the dropdown with animation names
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Detect dropdown selection changes
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Trigger the selected animation on the character via the Animation Blueprint
If anyone can explain the correct setup or share a reliable tutorial/resource, it would be greatly appreciated.
Thank you.