How to switch character animations using a UMG Dropdown in UE 4.27 (Blueprints)?

I am trying to switch a character’s animations (Idle, Walk, Run, etc.) using a Dropdown Menu (ComboBox) created in UMG, fully through Blueprints.

I have searched YouTube and documentation but couldn’t find a clear, complete, step-by-step explanation of this workflow, especially how to properly connect:

  • UMG Dropdown (ComboBox)

  • Character Blueprint

  • Animation Blueprint

Most tutorials either:

  • Only show animation switching via input keys, or

  • Skip important setup details (references, variables, best practices)

I’m specifically looking for a Blueprint-only, best-practice approach to:

  • Populate the dropdown with animation names

  • Detect dropdown selection changes

  • Trigger the selected animation on the character via the Animation Blueprint

If anyone can explain the correct setup or share a reliable tutorial/resource, it would be greatly appreciated.

Thank you.

No reply? Can anyone [lease provide any rough idea how to approach it. I tried different approach. Chatgpt has given tons of solution but not a single one of them is working