how to switch cameras

I followed a tutorial (https://www.youtube.com/watch?v=3uHQRpK2jkE) that changes the camera to the secondary camera during dialogue (to have a different angle during the dialogue). Everything seems to be working but it’s just the camera angle doesn’t change when I press the key. So the secondary camera isn’t being used.


this is in the npc blueprint… not sure why it’s not working, if you have any ideas how to fix this please let me know.

this is the full code inside the npc blueprint Blueprint Nodes posted by anonymous | blueprintUE | PasteBin For Unreal Engine it has been copy and pasted into my project and edited a bit.

Thank you for your time and any replies

Deactivate old camera and then activate the new camera for the pawn…

A bit long. But the best way to swap camera viewports can be found within this series.

As a short inaccurate summary:
You make your own actor, and then use that to swap the view out…

hi everyone, thanks for your replies, i have actually decided to build a new system without the function so therefore I will be closing this forum, thank you for your replies.

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