How to switch camera view between bird eye view and FPS?


I have two different navigation on bird eye view and FPS view,

I try to change default pawn class at runtime, seems it does not work.

I have confused,

How to switch between this two navigation? Change to different player controller class or change to different pawn class on game mode?


The Set View Target With Blend node allows you to specify which camera to use. Target should be your player controller and New View Target should be the camera you want to switch to. Then you just add both your cameras.

You’ll have to uncheck Context Specific to see the Set View Target With Blend node.

Adding to what Distul said, the new view target has to be an actor, so you can’t simply have 2 camera components (unless you set references while using the two cameras).