The Set View Target With Blend node allows you to specify which camera to use. Target should be your player controller and New View Target should be the camera you want to switch to. Then you just add both your cameras.
You’ll have to uncheck Context Specific to see the Set View Target With Blend node.
Adding to what Distul said, the new view target has to be an actor, so you can’t simply have 2 camera components (unless you set references while using the two cameras).