How to swap Texture Source from Paper2D Sprite

I simply want to change the the Texture Source of my sprites at run-time, this way I can “re-skin” my game dynamically with a simple switch of textures… the problem is I can’t find a way to do it from blueprints.

I want to keep all the properties, dimensions, collision settings of my sprites, I only want to change its texture. Seems logic that an easy way should exist.

Did you find an answer?