How to successfully migrate FirstPersonController Blueprints from Template Project to New Project?

Hi all,

I’m trying to figure out something that should be simple, but I can’t find a solution. I have a separate project (let’s call it “Station”) with just a bunch of geometry and post effects. I want to transfer everything controller-related from the FirstPersonController template project into my Station project.

I have already migrated the essential assets and their dependencies (FirstPersonCharacter, FirstPersonGameMode, FirstPersonHUD, and Projectile Blueprints +dependencies) and my character won’t move at all (or shoot). I tried setting the GameMode under Blueprints to FirstPersonGameMode and I tried setting the same default settings in my Project Settings to FirstPersonGameMode. Still, my character won’t move.

I’m assuming that this is tied to the project and not individual levels contained within the project unless instructed otherwise. Even if I delete the character from the template level, the game spawns a controller on play and functions properly. Am I not setting something up right or is it not possible to migrate these settings from the template project into a custom project?

This is slightly urgent, so if anyone can help me out, I’d highly appreciate it. Thanks!

Nevermind everyone! After a little digging into my project settings, I realized that none of the inputs had carried over from the template project. After I copied the inputs over, it worked like a charm. :slight_smile:

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