If one uses a “Player Spawner” device, one can subscribe to its events of players being spawned. But if my island doesn’t have any player spawners and I choose to spawn players from sky in island settings, how do I subscribe to that event?
Or is the workaround to place a player spawner in the sky and spawn from it instead of selecting to spawn from sky?
Haha I never actually thought of that. You could just use a mutator_zone that triggers once per player lives (just in case they find a way to be propelled back into the mutator zone)
Do you mean to place a mutator zone in the sky, so that whenever a player spawns, they will enter it? That could work as well, I guess. Is there a way to know where exactly players are sky-spawned?