How to stream two levels from HUD?

  1. Why is it in the HUD? Why does HUD decide what to stream and not?
  2. You should add the variable in the same place and way you added the previous one. If the variable is not in the Mystic Char blueprint then you’re not gonna get it. It’s obvious.
  3. You have a branch that goes like this: “If loading ruins is false, then open level ruins and set loading ruins to true” - where does that make sense? is it simply poor naming or are you really loading a level here?
  4. When loading ruins is true then load castle and set loading castle to true - this doesn’t make any sense either.