When streaming levels per Epic’s docs, performance drops while level is being streamed.
Is there a way (some settings maybe) to prevent severe performance drop when streaming level in the background on Android ?
My setup is this: I have persistent level and 2 sub-levels inside. One is simple black room that is loaded initially + player character in it and then another sublevel with playable area and all the assets to where player is teleported after main sublevel is done streaming.
While in the black room after initial spawn, fps counter shows really low fps and view stutters when I look around, until main sublevel is done streaming.