How to store statistics for an IDLE game?

Hi guys, I’m totally new to UE4 blueprints and game making, that’s the reason why I ask noob questions :slight_smile:
So I try to make a simple Idle game as my first project, something similar to this.

I’m looking for a way to store the statistics for each object you can “mine”, like Name, HP, Armor, etc. in a way I can easily access it.
What is the simplest way to store and connect all the statistics to the “materials” (which is kind of a static data) and different “picks” (generated dynamically during gameplay)?
Please If you have the patience give me a detailed answer, as I know very little about UE4 or game making - yet :slight_smile:

Thank you!