I’m designing orbit trajectories around Earth, calculating spline points and assigning a mesh to the map out the orbit based on 360 spline points - so I’m not creating or ever drawing a spline in the world map, everything is via. blueprint scripts.
I want to generate multiple orbits and reference back to which ever one I click on, so my question is how to store the 360 spline points either into an object or into a reference spline that I can then call back to? Right now I can draw multiple orbit splines, but I can only access the current/most recent drawn one, the other essentially become in active because I’m overwriting it each time with new calculations of all the points.
Is there a simple way to store an entire spline as an object or into a unique array of a spline?