Every asset has it class and level is ULevel. Usally you can figure name of the class by looking on asset type name in tooltip inside parenthesis
But level is usually stored as FName as UE4 use URI address to open levels and connect to server
Every asset has it class and level is ULevel. Usally you can figure name of the class by looking on asset type name in tooltip inside parenthesis
But level is usually stored as FName as UE4 use URI address to open levels and connect to server