How can to store last clicked BP to GI? My variable Selected is !NULL after I reload the level.
The clicked mesh should be keep visible, and unclicked mesh going hidden. after reload level.
Hi, I’ve got another problem though.
I click Actor [0], change the mesh. Reload the level and change the mesh again, it works fine.
But after that, I click Actor [1], change the mesh. Reload level. The actor [0] also got changed the mesh to its original.
After I reload the level, I change to Actor [1] , I also want to keep the mesh on Actor [0] not to reset it.
How to overcome this? What’s the best way to approach this?