I recently ran into a bug where upon a crash, my default variables for an array keep being reset. It’s getting annoying and it isn’t going to get better with scale. The variable is an array of static meshes that can be used for the actor. I’d like to store these in a config file instead as an option until this bug is resolved.
Does anyone know how to do this?
I only really know where the config goes in defaultEngine.ini and to set it up like this, but the representation of an array in a config file is unknown to me. Can anyone help?: