Hi I have a bool in my gamemode class, I want it to check if the player is dead when the map changes, but the variable gets reset on the map change. How can I do this?
Put it in the game instance instead
I don’t know anything about using it in C++, but there must be an avalanche on youtube for that.
The main thing is you need to specify it in your project settings, ‘maps and modes’ section.
How do I go about that as I can’t seem to get itnto work and can’t find anything to do with c++
Thank you for the help, I’m having so issues with setting it all up so far it seems like this is the solution