I’ve got a rather complex utility widget that takes about 20 seconds to complete while constructing, and it only needs to run once… on construct. But it runs every time a Level is loaded, so its a pain waiting for it all the time. Is there a way to stop it from reconstructing when a level loads? I don’t know why you’d ever want it to? Or perhaps there’s a different event other than construct that just runs once? ‘On initialize’ doesn’t seem to do anything.