How to stop UMG widget consuming arrow keys

My project uses the arrow keys for movement. However when the user clicks on a UMG widget placed in the world those keys stop working: they seem to change focus of controls inside the widget. I turned off “focusable” on all the buttons but that is still not enough. How can I prevent UMG from consuming the arrow key inputs?

The widget component itself has a “Window focusable” flag, that should be off.

1 Like