How to stop UI widget from running on the wrong map?

Seems pretty straightforward, but I can’t figure it out.

I created a new map for the main menu, but the GUI from the gameplay is still running in this new map even though it has no actors on it (in fact it’s entirely empty).

Are you maybe referencing something in your Game Mode settings on both maps that could be showing the UI Widget?

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Oh, probably! Thanks.

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