Thank you for the help. My approach really cannot rely on using Blendshapes. I was actually able to get this working very in Unity. If there was a way to figure out what causes UE4 to split the vertices that would help out immensely. One of the models was able to import properly so I am working on the other one now but its an hassle. At this point I need to make changes in my 3D application like 3ds Max so UE4 won’t split the normals but its difficult finding out what is causing it.
Here is a video of what I am trying to do in UE4 after doing it in Unity: