I’ve posted about this before, but I can’t get the solution to work in 4.11.2: https://answers.unrealengine.com/questions/325625/how-to-stop-ubt-from-usingsearching-for-incredibui.html
<?xml version="1.0" encoding="utf-8" ?><Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> <BuildConfiguration> <bAllowXGE>false</bAllowXGE> </BuildConfiguration> </Configuration>
The above is what I put in the BuildConfiguration.xml file I created in My Documents/Unreal Engine/UnrealBuildTool/. Is this the correct location?
UBT still finds Incredibuild and launches/starts XGE tasks, etc. I would rather it not at the moment.