I’ve posted about this before, but I can’t get the solution to work in 4.11.2: How to stop UBT from using/searching for Incredibuild? - C++ - Epic Developer Community Forums
<?xml version="1.0" encoding="utf-8" ?><Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<BuildConfiguration>
<bAllowXGE>false</bAllowXGE>
</BuildConfiguration>
</Configuration>
The above is what I put in the BuildConfiguration.xml file I created in My Documents/Unreal Engine/UnrealBuildTool/. Is this the correct location?
UBT still finds Incredibuild and launches/starts XGE tasks, etc. I would rather it not at the moment.
Thanks!