For some stupid reason, my character can bump/launch NPCs around the map. Sometimes it’s a little shove and other times it launches them to the moon. I found this answer hub topic https://answers.unrealengine.com/que…ml?sort=oldest but none of the solutions work. Does anyone have any idea how to fix this?
*Update - I also found a post where Dennis Soemers says “In case anyone runs into a similar issue and finds this post, I managed to fix it by setting the Collision Response to the ‘‘ECC_Pawn’’ channel on all USkeletalMeshComponents to ‘‘ECR_Overlap’’ (I guess ECR_Ignore would also work) in code. Not sure why I didn’t think of this before. Anyway, because I didn’t do this on the CapsuleComponents, it’s still possible to collide with NPCs as I intended, and my weapon collision also still works as intended, but there’s no more flying NPCs.”
Unfortunately I have no idea how to do this.