How to stop the pawn exactly where I want? (Tick problem in behavior tree services)

OK, I’ll keep an eye on it. If I see problems I will reduce it. Otherwise I’ll leave it like that. I really want to compromise performance as little as possible.

Spawn projectiles cause very brief lag. Especially if they have particle systems attached. It is most notable in the middle of a great battle. You can see many thin mountains on the performance chart.

Another problem with projectiles is when I start the engine for the first time… I don’t see the first shot or I only see the gray mesh of the sphere. The second shot looks correct. This also happens in standalone. I know it happens because it is not loaded in memory. But… what can I do?
Maybe I need to shoot in background while loading screen? :rofl: :rofl:
If I have to fire all the weapons before the game starts it’s going to be a pain…
Surely there is a more effective method that I don’t know about.
If you know it, please let me know.

Thank you so much!! :heart:

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