How to stop the montage that is currently playing and is in fade form

@iZerat It should work for both cases… The Play Anim Montage’s Target is a Character (Actor), while the Play Montage’s target is a Skeletal Mesh Component. The Stop Anim Montage node requires a Character reference as well, so perhaps you just need to connect a reference of your own character to the Target node. Could you share how you have that implemented currently?