How to stop the montage that is currently playing and is in fade form

So far I’ve only thought of interrupting the current montage to play a very short montage to achieve the effect, but that’s not appropriate and the very short montage assets require extra preparation

Hello @iZerat, I’ll try to help you with that!

Have you tried using the node “Stop Anim Montage”? Stop Anim Montage | Unreal Engine 5.5 Documentation | Epic Developer Community

This should stop the current montage, unless I misunderstand your issue. Please let me know if that works for you!

hello @brs-ianferrari , thanks for reply.

It seems useless, my animation is played through the Play Montage node, because it has a pin On Completed, which is convenient for me to set variables. There are two nodes for playing montage anim, namely Play Anim Montage and Play Montage. Is there any difference between the two?

Maybe the Stop Anim Montage node can only stop montage anim that is played by Play Anim Montage?

@iZerat It should work for both cases… The Play Anim Montage’s Target is a Character (Actor), while the Play Montage’s target is a Skeletal Mesh Component. The Stop Anim Montage node requires a Character reference as well, so perhaps you just need to connect a reference of your own character to the Target node. Could you share how you have that implemented currently?