How to stop the default projectile bouncing?

Hey all, I am trying to find a way to stop bouncing of the default sphere projectile but I couldn’t.
The projectile that I want should follow this path,

Fired >>> Follow the XYZ axis directly >>> Hit to any object with collision >>> Stop >>> Fall on the ground (without bouncing) OR just stick to the object where it hits

What is the shortest way to stop its bouncing?
Thanks!

It does not bounce by default. The fps template overrides it:

After switching it off:

2 Likes

It worked! Thanks very much!

Once I fire the gun, it sticks to the Decals*** on the way.
Do you know how to neglect the Decals?

(edited)

Hm, decals have no collision so not sure why they’d interfere. Could you explain how the decals are created?

I have just noticed the projectile is sticking to the actor borders.
It does not stick to the decals. Sorry for the confusion