How to stop the camera briefly glitching whenever Player 0 respawns?

I have some idea why this is happening but do not know how to fix it. The camera is just a component in an actor bp.

That has been dragged into the level.

And in the level bp this camera is set in a Set View Target w / Blend node. (I had to use Event Tick here else it would not work).

Whevever Player 0 respawns the camera just for a split second goes to the back of P00 mesh then goes back to how it should look.

The problem seems to be that both that Set Target Node and when the Player 00 spawns are set to control 0.

What should I do here to alleviate this situation?

I’m sure there are several ways.

For our projects, all our characters have a default camera built into them. When possessing a character Unreal will automatically use the character’s camera.

Having the separate cameras in each character is nice also because different FOV settings and stuff like that. Also to query other characters camera views.

But these characters do not have cameras. Hence Unreal does that through the mesh shot.

Anyone know anything?

just as an FYI… The camera manager creates a camera if none exists on the pawn or controller.


Tick fires every frame, so code on the tick event is executed every frame.

Set view target w/blend should not be fired on Tick.