Hey, I’ve got a ragdoll blueprint on my character but my character can still move about which is a problem. I’ve looked on these forums but nothing seems to apply directly to this. Someone said to use my “is ragdoll boolean” that I have here and on my animation blueprint event graph make this variable go into a branch to determine if it should update or not. I have been using the engine for 3 months now so I’m still new to this so any answers please go in depth. Thank you 
These two are my actual ragdoll bp
This is my animation blueprint
also this is what my physics mesh thing looks like, so that probably has something to do with it
Thanks in advance
Hey @kimmyjimmle! Welcome to the forums!
So I see a few things here.
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Your ragdoll bool is set to true after the option to simulate physics, so it will not set simulate physics, as it can’t double back and enter the state. Your bool needs to be set before you enter your branch.
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Your physics should also be set to each bone section (feet, calves, thighs, spine 1-3, upper arm, forearm, hands and head). Otherwise, your body will just te pose with a massive bubble like you have now, and float or clip through the flood/walls. Here is a great non-Epic affiliated tutorial on setting up your physics body for ragdolls and goes into more information:
Physics Asset | Tutorial
Hope the above solves your problem!
Thank you! the Physics asset was the problem all allong! It just needed more than two haha