How to stop Spring Arm from colliding with player?

Hello folks! Looking for a bit of help here. I have a character set up with a third person camera, everything works well except for the fact that when my character is moving (playing animations) the spring arm seems to collide with the player and causes the camera to jump forward. I believe it is the spring arm collision because if I disable “Do Collision Test” in its properties, the animations no longer make the camera move, however the camera will now clip through the floor and all other objects (as expected with no Collision Test)

I currently have tried to make my own camera trace channel, set to block, then in my character I have the collision on both the capsule and the mesh to ignore the new trace channel, however the spring arm still collides with the player. Here is my setup currently:

Capsule:

Mesh:

Spring Arm:

291015-springarm.png

Collision Settings:

Character Hierarchy:

291017-springarm-copy.png

Your capsule collision object type is pawn, maybe you could disable pawn in object collision responses. Or similarly create new object collision type and use it for your player actor.

Thanks! I will try that. Unfortunately I was moving around some assets and UE4 broke them so it may be a little while till I can try but I will let you know! Thanks again!

Leaving this here in case anyone was wondering what happened with this question.

I ended up needed to restart my Project and the problem went away… No idea what caused it. Sorry this isn’t of much help!