How to stop sound cues that are looping when actor is destroyed?

Hello,I would like to know that ,an actor played a sound at location which is a sound cue I put it to loop.
And when the actor dies ,destroyed.
the audio still exists?
It’s a rifle firing audio, the actor playing while shooting.
Because I’m having problem with playing single audio,so I use a looping audio.
And this is the new problem,the audio doesn’t automatically destroyed with the actor.

I really new to audio.
hope someone can bring me out.
Thank you very much!

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A lot depends on how you play the sound. If you spawn it, you get to set ‘owner’, which you set to ‘Self’. Then the sound automatically gets destroyed with the owner.

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Thank you very much!!
Problem resolved .
there are spawn sound nodes!!
I only knew the play sound at location before…

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