I’m attempting to posses an actor(bunny) once, but only that actor and other actors of the same type(bunny) still allow the event to happen.
the problem lies within i can either allow it to happen for ALL actors of the same type or no actors of the same type (there is a qte fail state)
after failing the qte i would like the 1st bunny unable to trigger the qte again while having a completely different bunny allow it and start the event
Make 1 vaiable for each object and make it a class type, the set it in the blueprint and use Get Actor From Class node
There is only one instance of Bunny, it is a child of an Enemy_base (actor) blueprint. There is a total of 2 children (human and bunny) and I am trying to possess both the children while making Enemy_base the only thing “Get Actor From Class” is set to. Do I set the variables for the children (human and bunny) or the base actor blueprint (Enemy_base) or all 3?