How to stop "running" while in the air?

Hey, I made a running mechanic but I don’t know how to stop the character from gaining velocity trough it while in the air.
Any help?
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Hi @Degis, in the “Character Movement” component you can find a node called “Is Falling” which will return true if you are in the air and false when your on the ground. So you can use a branch node on the Pressed input and use the “Is Falling” node. If true you continue, if false you set it base the the normal speed or the speed on the Release input.

Hope this helps! Peace out! :v: