Hey there @Ivan3z! So I modified your script just a bit so show you how some of these nodes work. If you are just rotating your root you don’t have to update the component for this movement system, but keep it if you need it. Stop movement immediately is used for input based movement components mostly, in our case the rotation rate would stop it on a dime immediately unless you set some form of lerp to slow it before a stop. Then resetting the rotation (if it’s your root) is as easy as using a Set Actor Rotation node.
So this just sets the X rotation to 100, delays for 5 seconds then sets the rotation to 0 stopping it immediately, then delays for 1 more second then sets the actors rotation values back to 0.