Hi
I want it to do is roll, not bounce. I should know this, but a eludes me.
Regards
Hi
I want it to do is roll, not bounce. I should know this, but a eludes me.
Regards
Question is really hard to understand. What is the ball, how big it is? You can make it heavier, and also, create physics material. Then, assign it to the ball. Inside Physics Material, you will have “Restitution” which determines how “bouncy” is your .
This, Restitution + Restitution Combine Mode (Min or Multiply) should do the trick. You may also want to, optionally, constraint Z as physics is bouncy enough to launch physics bodies in the air despite restitution.
Sorry for lack of information, the ball is the stock standard ball for the rolling game. I can not clamp as the ball rolls around on a tilting board.