Well thats not the fault of the Branch its your logic that never changes the Condition =) cant help you there. Use the timers they are easier to Controll in general. If Damage taken start it if Health is full stop them. Easy as that.
Well thats not the fault of the Branch its your logic that never changes the Condition =) cant help you there. Use the timers they are easier to Controll in general. If Damage taken start it if Health is full stop them. Easy as that.