Hey guys,
How can I stop this behavior of a small projectile kicking my huge vehicle around like it was a small bird? It’s kinda ridiculous.
Here’s a video:
The vehicle is a Chaos vehicle, so it has physics simulated of course.
Is there no way to just simply switch off the projectile adding this impulse?
I can’t find any specific solution anywhere, only traces that lead to nowhere.
The thing I found is, that the box collision in my projectile BP should also simulate physics, otherwise a kinetic object hits a simulated one and it results in this insane impulse.
Another thread mentions that physics simulation on BPs with projectile movement is not supported… now I’m confused.
I tried setting my collision to simulate physics, but then I can’t make the velocity work.
It then shoots the projectile in a different direction for some reason.
Without simulating physics it goes in the right direction.
Hope that someone has an idea