Hello!
To begin with: my goal is to make a car game in an open-world map. If there’s a good way of achieving this which isn’t my current approach I’d be happy to hear.
What I did to quickly get started was to create a new level using the empty open-world template and imported my landscape using a heightmap. Then I imported the vehicle content pack, dragged in the vehicle blueprint and watched the tutorial on how to drive the vehicle (possess the pawn). But now when I drive too far away from the spawn, I simply despawn. I tried (tediously…) to run all the way over to the same location as in video below, and then I simply stream the partitions and don’t despawn. Video:
I tried turning off HLOD, but that didn’t work. And also, I don’t think I’m streaming in new partitions unless the possess pawn counts as a player (which it doesn’t seem to do).
Any help would be much appreciated!
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