How to stop player taking over the foward axis after initiating a interaction

Yeah, I remember now this was a horrible issue back then. There’s probably is a hacky workaround where you handle input manually.


A simple workaround would be to not Disable input but have it Branch it - clunky but would work well:

image

Instead of Disabling / Enabling input, you set the var to False / True. You’d need to add this conditional to every input that is using Axis Mapping.

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