How to Stop Player Pawns From Pushing Each Other?

Hi,

Is there a way to stop player pawns from pushing each other? At the moment, when I run into another pawn, they fly away. I want them to just remain standing where they are as if they are a concrete block that cannot be pushed.

Thanks. :wink:

1 Like

This is not default behavior. You may be simulating physics on the capsule component or another component that collides physically with the other pawn?

Turns out that the collision of the character’s mesh must be set to “Pawn”.

1 Like